1. Trail or three of a kind
Three cards of the same rank, such as 8-8-8. Among trails, the higher rank generally wins. Suits do not usually change the comparison, but confirm the game’s own rules.
2. Pure sequence
Three consecutive cards of the same suit, such as 7-8-9 of hearts. This is also called a straight flush. Whether A-K-Q or A-2-3 is high or low can differ by ruleset.
3. Sequence
Three consecutive cards in mixed suits, such as 4-5-6. A sequence is commonly ranked below a pure sequence and above a colour.
4. Colour
Three cards of the same suit that are not consecutive. Compare the highest card first, then the next cards if needed. Some rules call this a flush.
5. Pair
Two cards of the same rank plus a side card, such as J-J-3. Compare the pair rank first; the third card may break a tie under common rules.
6. High card
When no other combination applies, compare the highest card, then the next highest. Suits normally do not create a higher hand in standard rules, but local variants may say otherwise.
Practise without predictions
Use these examples to classify cards, not to predict future rounds. Random outcomes do not become “due” after a streak. Practise for free, set a time limit and stop whenever the activity stops being enjoyable.